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How to play 

2 + players

 Objective

The aim of the game is to clear your opponent's side of the battlefield of Scaleos. When this happens you have won, even if they still have cards in their hand.  If there is more than 2 players, the last one with Scaleos still on the field wins. If there is more than 2 players and you lose, you are eliminated for the rest of the game.

Setup 

Pictured above is the basic setout of the game for 2 players. It is is the same for more, just more spaces for cards - though there is still only one space for the pick up pile and habitat card. There are still 5 spaces for cards for each player.

1. Choose how many cards you will play with and how many will go in the pick up pile - it is reccomended to have six in your hand and around 12  in the pick up pile (22 -27 cards) with 2 players but in the end it is up to you! If you use more cards the game will usually go for longer. You do not have to play with a pick up pile. If all players own their own cards that they want to play with, that is fine, you can play it like this: you put each players cards that they wish to use in separate piles (if one has more than the other/s take some out of their pile until they have the same amount) then shuffle the piles separately and deal each pile out to the person who owns them and then put the rest of the cards left in separate pick up piles – the opponent/s can not pick up from your pick up pile and the other way round as well. If you are not playing with pick up piles then simply select the cards they want in your hand straight from the deck of cards you own.

2. Deal the cards out evenly to each player. These cards do not go in the space for your card in the picture above, they go in your hand. Do not let the other player see your cards in your hand. The amount you give to each player depends on how many you choose to in Step 1. The remaining cards should be how many you decided to have in the pick up pile. All of these go in the space for pick up pile (where it is located is shown in the picture above).

3. Every player chooses one card from their hand without letting the other player see and holds it out, still not letting the other player see it. When all players have choosen a card they put their card out onto one of the spaces for their cards (place the card onto their field) at the same time as each other.

4 Work out who will go first. To do this you must find the Scaleo with with the move that does the least damage. Defense moves do not count. It does not matter if the Scaleo's other move does more than others, as long as one of its moves does less. If there is a tie, the youngest player goes first. If there is more than 2 players, whose turn it is will move in a clockwise direction.

Time to play!

When it is your turn, you are faced with a few options on what to do. Each of them takes on turn, so choose carefully, because after you do it, it is someone else's turn! Each player can have a maximum of 5 cards down at a time (excluding habitat cards). You have to do one of the following on your turn.

Option 1 Put down a card

Option 2 Withdraw (take a card from play to the Hand Field)  or Switch (Withdraw then put down a card on the same turn). The Hand Field is an area in the game of unlimited size for cards that have been switched or withdrawn. It is exactly the same as the hand but the opponent can see the cards in there. This is so someone cannot cheat by putting a card into their hand and when they put it out again pretend it is a different card.

Option 3 Pick up a card from the pick up pile.

Option 4 Attack one of the opponent's Scaleos. You can only attack using one Scaleo one per turn and it can only attack one other Scaleo on that turn. Take away the amount of damage the move does from the defense of the attacked Scaleo.When a Scaleo's defense goes down to 0 or below it is defated and is moved to the Defeated Pile. in the Defeated Pile it can no longer do anything and cannot be taken back to any other piles.

The game ends when only one player is left. That player wins. To beat other players, you must defeat all of their Scaleos currently in play. When a player has no more Scaleos on the field, even if they still have some left in their hand, they have lost.

Other cards and things that you can use to your advantage

Habitat Cards

Habitat Cards are cards that boost the damage of moves preformed by certain types of Scaleos. For example, If you play a Fire Habitat Card for your turn, all fire typed Scaleos attacks (inculding your opponents) do as much extra damage as the card says untill that card is defeated. You cannot defeat a Habitat Card normally (using attacks). To defeat a Habitat Card you must either place one down yourself (only one can be on the field at a time) or defeat a Scaleo of that type, which would send both the card you defeated and the Habitat Card into the Defeated Pile on that same turn. Habitat Cards keep working untill they are defeated, so if you put a type that matches the Habitat Card's after the Habitat Card was put down, but is still in play it will still gain the effects of the Habitat Card. Once a Habitat Card is defeated, all it's effects are instantly gone. A Habitat Card does not count as a Scaleo.

 

 Type match - ups

Use these type match - ups strategecally  to win! Using them with Habitat cards will let you pull off amazingly powerful moves! If you print the picture out it may make it easier to remember what is good against what during a battle.

Combination cards

There are special cards called Combination Cards which combine together to make a very strong Scaleo. A combination card is recognizable because instead of having infomation about itself in the info box, it will say: when combined with (a Scaleo's name will be here), double everything. These Combination Cards act like normal cards and you place them down on separate turns like normal cards, but what makes them special is that when they are both on the field at the same time, you can combine them (unlike most things, you can combine them as well as doing something else on your turn, in other words it doesn't take your whole turn up). Once they are combined, it only takes up one space and counts as one Scaleo, and the attack's damage and health are added together. If one or both of the Scaleos were damaged before they were combined, they are restored to full health, then add the two Scaleos health together and from that amount of health take away the damage that had been dealt to them. Only combination cards can do this.  You cannot "uncombine" already combined Scaleos.

Defense moves

Some moves, instead of saying something like this: 20, will say something like this: - 20. These moves do no damage. Instead, they stop damage from being recieved. If a Scaleo uses this type of move, it means next time the Scaleo who used it is attacked, the move takes away as much damage as it says from the amount of damage that the attacking move usually does. If the defending move is strong enough, it can block all damage from some moves! Once the Scaleo who used the move is attacked, the effect instantly wears off untill the move is used again. Defense moves can only be used 5 times at the most by one Scaleo. Only moves that have a minus symbol in front of them (-) can be used as defense moves and it only defends how much it says.

Gold cards

Gold cards are a rare type of card. They are the same as a normal card, but the background is gold and they are stronger – each stat is 1 more than usual, each move does 5 more damage (defence moves defend 5 more), their health is 5 more and their type is gold. Here’s an example: A normal Bosair has 40 health, 3 agility, 3 strength, 2 intelligence, a move that does 10, a move that does 15 and is air type. A gold Bosair has 45 health, 4 agility, 4 strength, 3 intelligence, a move that does 15, a move that does 20 and is Gold type.

Statistics that already have 5 stars stay the same. Gold type is good against nothing and nothing is good against it. They have to be already made cards to be a gold card; you can’t have cards that are only gold and not normal as well. Gold cards are not pictured in 'The Cards' section of this website.

 

Have Fun! 

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